Sumocard.io

Aki Update, Power Rankings, Getting Social and Modern Layout

5 minute read Published:

Sumocard Aki Update - Sumo Card Devblog 6
Real Sumo Thoughts Before I begin this devblog about the updates to sumocard.io, I would like to start by saying it was a nice change to have all of the top level rikishi make it to the end of the Basho. Although it was the Hakuho Show again (pun intended), it stayed exciting until the end and there were enough interesting things going on to keep me, at least, interested until the end.

Wordpack's get a facelift and we go to open beta!

2 minute read Published:

Sumocard first release - Sumo Card Devblog 5
First Release! I am pleased to announce that sumocard.io is now open for public usage in an open beta. Throughout the month of July 2018 we will be adding some new features and steadily working to improve the usability and performance of the system. Also, several new public word packs will become available to all users in the coming weeks so please check back frequently! I am working on creating some training videos that should help people get started and I also will be streaming some of my training sessions beginning in late July or early August on the sumocard.

Making Sense of Senses

3 minute read Published:

Restructuring the Dictionary - Sumo Card Devblog 4
Changes to the Sumo Card Dictionary There were a few changes that I wanted to make to the dictionary API which will make it more accurate and provide a better user experience for everyone. Initially, the English meanings were just thrown together for each word, without regard for meaning or part of speech. We decided to re-write the dictionary subsystem to keep track of each “sense” which will improve learning and allow us to be better stewards of the data we’re mirroring from our generous dictionary source jisho.

Sumo Card Balance

3 minute read Published:

Sumo Card Development Blog 3 - Balance
Balance? In a basic word game? It may at fist glance seem to be a moot point, balance in a learning game? This isn’t some complex RPG or FPS Shooter, however, when I first began using the program a few really annoying things began happening and I set about to find a solution. When the game first started for me and there were 10, 20, 50 words, everything was fine.

Developing the Sumo Card Engine

3 minute read Published:

Why Go? - Sumo Card Core Development Decisions (Devblog 2)
Language Choice (Why Go?) There are four main features of Go which are highly beneficial to this project. Going into this I want the application to be able to run on a “cloud” service (Google, AWS, or Oracle) and in a docker container. The easiest way to do this is to run the application as a self contained binary. Loading libraries and web servers (nginx + php) or (nginx + whatever.