Carl J Koepke

Sumo Card Balance

3 minute read Published:

Sumo Card Development Blog 3 - Balance
Balance? In a basic word game? It may at fist glance seem to be a moot point, balance in a learning game? This isn’t some complex RPG or FPS Shooter, however, when I first began using the program a few really annoying things began happening and I set about to find a solution. When the game first started for me and there were 10, 20, 50 words, everything was fine.

Developing the Sumo Card Engine

3 minute read Published:

Why Go? - Sumo Card Core Development Decisions
Language Choice (Why Go?) There are four main features of Go which are highly beneficial to this project. Going into this I want the application to be able to run on a “cloud” service (Google, AWS, or Oracle) and in a docker container. The easiest way to do this is to run the application as a self contained binary. Loading libraries and web servers (nginx + php) or (nginx + whatever.

あげる,くれる,もらう What Gives?

5 minute read Published:

Japanese contains many situations where who you’re speaking to and who you’re speaking about affects word choice. Perhaps the most basic example of this is the simple act of giving. In Japanese, the choice of word you use depends on the following criteria: What is your social relationship to the recipient Who is performing the act of giving Who is the recipient of the gift Who you are speaking with regarding the act of giving If you examine these criteria while discussing giving and receiving you should have little trouble properly structuring your sentences.

Creating Sumo Card

3 minute read Published:

Sumo Card Development Blog 1
(It should be noted that development of Sumo Card began on October 18, 2016. Development took a break from November to Febraury and resumed around the beginning of March 2017. These articles are a reflection on the development to date.) Introduction After trying several Japanese vocabulary learning programs, I found many of them useful enough but none of them had exactly what I was looking for. After using several products over the course of a few years, I decided that I wanted to develop one that would be a little more like a game.

Thinking Backwards

2 minute read Published:

Sometimes backwards is best. This is just a quick post on something I ran across for work and I though was interesting. I study Japanese and there is some research pointing to the fact that language can affect the way you think. I recently ran across a situation and wanted to discuss it briefly. I was tasked with something quite simple. The problem was this: Take a list of strings and create an output that displays the list using natural english.