Balance? In a basic word game? It may at fist glance seem to be a moot point, balance in a learning game? This isn’t some complex RPG or FPS Shooter, however, when I first began using the program a few really annoying things began happening and I set about to find a solution.
When the game first started for me and there were 10, 20, 50 words, everything was fine.
Language Choice (Why Go?) There are four main features of Go which are highly beneficial to this project. Going into this I want the application to be able to run on a “cloud” service (Google, AWS, or Oracle) and in a docker container. The easiest way to do this is to run the application as a self contained binary. Loading libraries and web servers (nginx + php) or (nginx + whatever.
(It should be noted that development of Sumo Card began on October 18, 2016. Development took a break from November to Febraury and resumed around the beginning of March 2017. These articles are a reflection on the development to date.)
Introduction After trying several Japanese vocabulary learning programs, I found many of them useful enough but none of them had exactly what I was looking for. After using several products over the course of a few years, I decided that I wanted to develop one that would be a little more like a game.