Sumo Card

Sumo Card Balance

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Sumo Card Development Blog 3 - Balance
Balance? In a basic word game? It may at fist glance seem to be a moot point, balance in a learning game? This isn’t some complex RPG or FPS Shooter, however, when I first began using the program a few really annoying things began happening and I set about to find a solution. When the game first started for me and there were 10, 20, 50 words, everything was fine.

Developing the Sumo Card Engine

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Why Go? - Sumo Card Core Development Decisions
Language Choice (Why Go?) There are four main features of Go which are highly beneficial to this project. Going into this I want the application to be able to run on a “cloud” service (Google, AWS, or Oracle) and in a docker container. The easiest way to do this is to run the application as a self contained binary. Loading libraries and web servers (nginx + php) or (nginx + whatever.

Creating Sumo Card

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Sumo Card Development Blog 1
(It should be noted that development of Sumo Card began on October 18, 2016. Development took a break from November to Febraury and resumed around the beginning of March 2017. These articles are a reflection on the development to date.) Introduction After trying several Japanese vocabulary learning programs, I found many of them useful enough but none of them had exactly what I was looking for. After using several products over the course of a few years, I decided that I wanted to develop one that would be a little more like a game.